Artists
You can discuss how Merchant’s Guild should work in this forum thread.
A character with the occupation of an artist is able to use his perform skill to create something of cultural and/or artistic value. An artist here can range from a bard who speaks of the great deads of adventurers in the middle of a tavern, to a thespian who does a performance in a theatre hall, to a painter who puts paint to canvas to create his artistic masterpiece, to an architect who builds an marvel of a building for Proskur. The most obvious benefit of having artists in Proskur is the fun in terms of role playing they add to the server. However, artists also have the unique and coveted ability to give glory and fame to those characters who sponsored the artistic project.
The method by which a character’s glory and fame is affected by the work of art they are sponsoring depends on whether the work of art is an action or an object. If the work of art is an action such as a theatrical performance, a bard’s song, or a magic trick, the work of art has the potential to increase the glory and fame of a number of characters. If an artist’s performance speaks of a glorious game event that an adventurer or group of adventurers took part in, the glory and fame that resulted from completing that glorious deed is multiplied over time with the average gain being as much as 50%. The amount of the gain is dependent on how many ears hear this performance and the bard’s perform skill. So, if a bard tells many people of the glorious deeds of a group of adventurers and does it well (scores high in perform), those adventurers stand to gain some extra glory. If the bard was part of the deed, he or she can also multiply the glory he or she got from that deed (but the multiplier is only applied to the glory for that deed).
If the work of art is an object such as a sclupture or building, the work of art has the potential to add to the glory and fame of those who sponsored this work of art. Thus, the sponsors of this work of art have effectively performed a glorious deed worthy of some glory points. As such, the glory points are distributed over the group of sponsors as normal. This glory is applied to the sponsors so long as the work of art is not broken and wel maintained. If the object is a personal belonging, the glory is applied to the owner of the object, rather than the sponsor. If the object is a public belonging, the glory is applied to the sponsors of the object so long as Proskur maintains control of the object. As before, the quality of the work of art is dependent on the number of characters who know of the work of art and the artist’s perform skill.
It is important to differentiate between the glory and fame derived from the work of art and the glory and fame derived from completing the work of art. When adventurers increase in glory when many people hear of their great deeds or when a rich benefactor sponsors the construction of a new museum, the glory these characters recieve is derived from the work of art itself. This is distinct and seperate from the glory an artist recieves for completing the work of art. The completion of some works of art or the completion of a work of art that turns out to be very popular is itself a glorious deed deserving of some glory points for the artist and the artist alone. However, these glory points cannot be multiplied or otherwise increased by that work of art. A work of art can only multiply the glory and fame of the glorious deed it speaks of and can only add to the glory of the work’s sponsors by virtue of its existence. The act of creating a glorious work of art, however, is a glroious deed that offers a glory bonus to the artist alone. Of course, if a work of art is produced that speaks of the trials and tribulations of the creation of a work of art, then the glory recieved from creating that earlier work of art could be multiplied by the completion of that second work of art.